DIGITACT

DIGITACT

Description

The context of DigitACT is the pandemic which has highly affected performing arts. Young actors and technicians who are about to enter the respective job market or have just entered it, are facing huge difficulties in adapting to these new circumstances for which they were probably not sufficiently trained in their drama schools and faculties. In many countries, lots of plays were streamed through the web in very low quality, thus, degrading the image of the artistic product and the artists themselves. On the other hand, young actors, who are now trying to build their professional profile, meaning their web presence (professional platforms, digital portfolios, digital networking spaces, digital CVs, audition videos, self-presentation during online interviews/auditions) will have to upgrade their digital skills as a manner of boosting their personal digital marketing skills, thus, enhancing their career development. DigitACT project addresses the above-mentioned needs helping young actors and young technicians to be better included in the performing arts job market which is under a dramatic transformation.

Objectives

  •  To equip young professionals in the field of performing arts, namely actors and technicians, with specialised digital skills in order to permit them to adjust their work methodologies and outcomes to the pandemic conditions and to upgrade their professional digital presence as a means of more efficient cyber networking
  • To encourage the mobility (meaning the capacity of being virtually present wherever it is needed) of young professionals in the cultural sector and remove obstacles to their mobility, especially the ones imposed by the pandemic
  • To boost job retention, job creation, career development and life-long learning for young professionals in the performing arts
  • To spread the message of the urgent need for adapting to the new conditions among the culture and art sector and encourage stakeholders to take relevant initiatives in the partner countries.
  • To support culture as an engine for sustainable social and economic development
  • To foster the cultural capability of all Europeans by making available a wide range of cultural activities and providing opportunities to participate actively

Consortium

  • MITOS (Cyprus)
  • CSI (Cyprus)
  • Mala Voadora (Portugal)
  • REON (Greece)
  • Teatro Pubblico Pugliese (Italy)
  • Artscape (Lithuania)

At a glance:

DIGITACT
Co-Funded by the EU

Project Duration:

24 months

Project Start:

01/05/2021

Project End:

30/04/2023

Project Social Media:

Project Views:

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Funded by the European Union. Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or the European Education and Culture Executive Agency (EACEA). Neither the European Union nor EACEA can be held responsible for them.

Funded by the European Union. Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or the European Education and Culture Executive Agency (EACEA). Neither the European Union nor EACEA can be held responsible for them.

Funded by the Other. Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or the European Education and Culture Executive Agency (EACEA). Neither the European Union nor EACEA can be held responsible for them.

Funded by the Other. Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or the European Education and Culture Executive Agency (EACEA). Neither the European Union nor EACEA can be held responsible for them.

Funded by the Other. Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or the European Education and Culture Executive Agency (EACEA). Neither the European Union nor EACEA can be held responsible for them.

Funded by the Other. Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or the European Education and Culture Executive Agency (EACEA). Neither the European Union nor EACEA can be held responsible for them.

Funded by the Other. Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or the European Education and Culture Executive Agency (EACEA). Neither the European Union nor EACEA can be held responsible for them.

Funded by the Other. Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or the European Education and Culture Executive Agency (EACEA). Neither the European Union nor EACEA can be held responsible for them.

Funded by the Other. Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or the European Education and Culture Executive Agency (EACEA). Neither the European Union nor EACEA can be held responsible for them.

Funded by the Other. Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or the European Education and Culture Executive Agency (EACEA). Neither the European Union nor EACEA can be held responsible for them.

Funded by the Other. Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or the European Education and Culture Executive Agency (EACEA). Neither the European Union nor EACEA can be held responsible for them.

Funded by the Other. Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or the European Education and Culture Executive Agency (EACEA). Neither the European Union nor EACEA can be held responsible for them.

Funded by the Other. Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or the European Education and Culture Executive Agency (EACEA). Neither the European Union nor EACEA can be held responsible for them.

Funded by the Other. Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or the European Education and Culture Executive Agency (EACEA). Neither the European Union nor EACEA can be held responsible for them.

Funded by the Other. Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or the European Education and Culture Executive Agency (EACEA). Neither the European Union nor EACEA can be held responsible for them.

Funded by the Other. Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or the European Education and Culture Executive Agency (EACEA). Neither the European Union nor EACEA can be held responsible for them.

Funded by the Other. Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or the European Education and Culture Executive Agency (EACEA). Neither the European Union nor EACEA can be held responsible for them.

Project Number:

2020-1-CY02-KA227-YOU-002025

Email Campaigns

We deliver tailored email communications to ensure timely updates and engagement across our network.

Social Media Management

Our social platforms are active hubs for connection, promotion, and engagement:

  • Content Creation & Posting: Sharing stories, updates, and announcements with our wider community.
  • Event Highlights: Promoting key events and initiatives across channels.
  • Community Engagement: Managing interactions, responding to feedback, and fostering online dialogue.

Branding Consultation

Strategic support to elevate visual identity and messaging across projects:

  • EU Project Branding: Led by Helen V., this includes the development of brand manuals, logos, templates, and print assets.
  • Communication Mix Strategy: Customized plans to optimize visibility across digital and traditional platforms.

Audiovisual Production

Bringing stories to life through high-quality media production:

  • In-House Content Creation: Producing videos, podcasts, and other multimedia for internal use.
  • Partnership with Black Lemon TV: Full-spectrum production, including editing and social-ready content.
  • Studio Services: Audio recording, mobile interviews, and editing support available through our internal studio.

Media & Press Support

Expanding our reach through strategic media relations:

  • Press Coordination: Managing outreach and coverage for CSI’s branding and major projects.

Digital Content & Branding Team

Digital Content & Branding Team

Email Campaigns

Spring 2025 - Entrepreneurship & Business Development

Spring 2025 - Entrepreneurship & Business Development

2024: Spring 2024 – Sport & Physical Education

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